If you already have plugins/extensions, copy the "deemerh.prx" file from the "seplugins" folder in the file, to the one in your Memory Stick. Move the "seplugins" folder to the root of you Memory Stick (ms0:/). 3.If you already have plugins/extensions on your PSP, move on to the next paragraph. 2.Next, open the "sgdeemer_110" folder you just extracted. 1.First extract the contents of the "SaveGame Deemerh.zip" file. Setting Up SaveGame Deemerh I'll try to keep this plain and simple. It's unlikely more recent FW updates are compatible. It should work on lower FW, starting with 3.71, but does NOT WORK with 4.01 (confirmed). Important Note: I've only confirmed that SaveGame Deemerh works on CFW 3.90 M33. Also note: all these links should open in a different window/tab. If you don't have one, download here: MHP2nd Game Save at MediaFire Note: save is not mine, I got it from gamefaqs. Available here: SaveGame Deemerh at MediaFire Note: credits for this extension go to it's respective creator I don't know who did it. This will create an unencoded save file of a game. You will also need these: -SaveGame Deemerh. Note: this process will run faster if you use the UMD's. ![]() ![]() A Memory Stick just needs less then 2 MB free space. A UMD copy of Monster Hunter Portable 2nd G (again, backup is also possible). A UMD copy of Monster Hunter Freedom 2 (a backup will work as well). What You'll Need Physically, you need: -A PSP with Custom Firmware.
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